Dec 30, 2005, 05:03 PM // 17:03
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#1
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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Just How Effective Can a R/N (Ranger/Necromancer) Be?
Just How Effective Can a R/N (Ranger/Necromancer) Be?
I tried the touch build, but is that all there is? What other things can I use? And is a R/N fun to play?
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Dec 30, 2005, 10:29 PM // 22:29
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#2
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Well, whenever I feel like doing huge damage, I run Weaken Armor build with my pet. The damage increase is insane! lol
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Dec 31, 2005, 12:12 AM // 00:12
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#3
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Desert Nomad
Join Date: Jul 2005
Location: Tyria, cappin' ur bosses
Guild: Boston Guild [BG]
Profession: R/W
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I've got a friend that runs orders with a pet. It's pretty funny to watch.
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Jan 01, 2006, 10:03 PM // 22:03
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#4
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Banned
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barbs + weaken armor + spider pet :]?
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Jan 01, 2006, 10:05 PM // 22:05
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#5
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Banned
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barbs + weaken armor + spider pet :]?
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Jan 01, 2006, 10:23 PM // 22:23
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#6
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Banned
Join Date: Dec 2005
Location: Belgium
Guild: [ROSE]
Profession: A/
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orders affect pets? ow lol
well mark of pain + duashot/quickshot etC.
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Jan 02, 2006, 12:19 AM // 00:19
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#7
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I saw a build in comp arena once that seemed to be based on using ferocious lunge and vampiric touch that really pwned. Idk the rest of the build tho...
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Jan 02, 2006, 02:01 AM // 02:01
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#8
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Banned
Join Date: Nov 2005
Location: Asian in Lousiana
Guild: The Endbringers
Profession: R/Me
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Stick enfeeble in there and whatever else you use in a normal ranger build and you won't have to worry about warriors slicing your guts up ^_^
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Jan 02, 2006, 02:03 AM // 02:03
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#9
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Banned
Join Date: Nov 2005
Guild: Noobs Just Took Halls [WTF]
Profession: Mo/E
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A R/N can be just as effective as a N/R duh!!!
but if you fancy going for big damage, i will agree with jibikao. Weaken armor greatly enhances damage output on a foe, and barbs only makes this worse for your target. You could even add a skill like shadow strike for a quick spike before your pet does the rest.
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Jan 02, 2006, 09:42 AM // 09:42
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#10
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Pre-Searing Cadet
Join Date: Aug 2005
Profession: R/Me
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what about adding virilence (sp) combined with something like... apply poison or something that could cause a condition that would trigger virilence.
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Jan 02, 2006, 10:26 AM // 10:26
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#11
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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Good Idea too, you don't need much Death Magic for Virilence.
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Jan 02, 2006, 09:42 PM // 21:42
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#12
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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You could also add well of suffering as well it is the build I run a R/N.
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Jan 02, 2006, 11:06 PM // 23:06
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#13
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Wilds Pathfinder
Join Date: Nov 2005
Location: La La Land
Guild: [NOVA]
Profession: A/
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Ranger/Necromancers can basically carry their own debuffs into the field. Run Weaken Armor and Insidious Parasite, possibly even Spiteful Spirit, alongside a few bow attacks and watch your DPS climb the beanstalk. Enfeeble is also a superb skill in Curses.
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Jan 05, 2006, 12:58 PM // 12:58
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#14
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Jungle Guide
Join Date: Nov 2005
Profession: W/Mo
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The Virulence Ranger/Necro with Apply poison + Pin Down + Hunter Shot + Plague Sending/Touch is deadly.
If you have a mesmer (primary or secondary-a R/Me does well) in your team with Fragility and Epidemic or, worst, Fevered Dreams, you are the ultimate monk nightmare.
It works as well in PVP as in PVE.
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Jan 07, 2006, 12:51 AM // 00:51
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#15
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by VGJustice
I've got a friend that runs orders with a pet. It's pretty funny to watch.
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I thought Orders only work on "Party Members"?? Unless they've changed it? Pet is an Ally.
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Jan 07, 2006, 12:52 AM // 00:52
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#16
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by XvArchonvX
I saw a build in comp arena once that seemed to be based on using ferocious lunge and vampiric touch that really pwned. Idk the rest of the build tho...
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Is the character name "Vampiric Love"? THAT'S ME!! lol
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Jan 07, 2006, 12:54 AM // 00:54
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#17
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Hendorr
Good Idea too, you don't need much Death Magic for Virilence.
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I really like the idea of Virulence... pretty fast casting and the degen is great but I don't like how the Disease effect spreads out on my teammates (and me!) as well. I've stopped using it because of that unless you have a Necro running Tainted?
But I guess if you go with Pin Dow + Virulence on a warrior that runs to you then that's fine. I just don't like Disease.
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Jan 07, 2006, 12:59 AM // 00:59
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#18
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Krytan Explorer
Join Date: Jun 2005
Profession: R/
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Quote:
Originally Posted by Lambentviper
A R/N can be just as effective as a N/R duh!!!
but if you fancy going for big damage, i will agree with jibikao. Weaken armor greatly enhances damage output on a foe, and barbs only makes this worse for your target. You could even add a skill like shadow strike for a quick spike before your pet does the rest.
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I've been playing with Barbs and Weaken Armor and I've come to the conclusion that if you are not a Necro primary, go with Weaken Armor and if you are Necro primary, go with Barbs (and with lvl 16 Curse).
Weaken Armor at lvl 12 Curse lasts over 30s. This usually is good enough for you and your teammates to take down the target. (I usually only use lvl 11 Curse)
Barbs' only benefit IMO is faster casting. 3s from Weaken Armor is really quite long. Another benefit is if your team has W/R using a weak pet (that does pathetic dmg) or a Necro running minions. The Barbs +8 damage will benefit them more. But Barbs' +8 damage will get reduced by Warrior absorption ...to +6. If you have Curse at 16, the damage is +11 which is quite nice and that's why if you are a Necro primary and you can only carry one, use Barbs for the 2s casting time.
I've been in love with Weaken Armor and Barbs. lol I sometimes make a Necro primary and carry both skills. It pains me when I see warriors with Fire sword or Ranger with Storm....
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